Classroom mode
A question for the whole room
One story to open. A room full of ideas to test.
Ready in three steps
- Open the story.Read and try the first pages together.
- Pause for a prediction.At the story’s question, read its choices aloud. Invite a vote and ask, “What makes you think that?”
- Run it. Watch. Wonder.Choose the class’s prediction, run the experiment, and compare what happened with your guesses.
Different guesses are welcome. The experiment gives everyone something to rethink.
Something to put on paper
A one-page prediction and observation sheet. No answers included.
After the experiment: discussion notes
Talk about what happened
- Predict where the switch line will settle before we run hundreds of rounds, then we'll check.
- If staying still wins sometimes, why is switching the smarter bet overall?
- What would change if the host opened a door without knowing where the prize was?
Where it shows up in real life
- Shell games or 'guess which cup' at a fair or party
- Game shows where a host reveals a wrong answer before the final choice
- Picking one of three mystery boxes when a friend who peeked points away from a dud
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