Classroom mode
Run it in class
What does going first really buy in tic-tac-toe?
Show of hands — before you project anything
Predict first: if both players play their very best, who wins tic-tac-toe — the first player, the second, or nobody? How could we test it?
- A Way more than you'd guess
- B About what you'd guess
- C Way less than you'd guess
Count the votes out loud. Hold them to it — then watch.
Project it (fullscreen)
Discussion prompts
- Predict first: if both players play their very best, who wins tic-tac-toe — the first player, the second, or nobody? How could we test it?
- Predict first: we let the computer slip on purpose. Whose wins should grow more — the first player's or the second player's — and why?
- If going first can't force a win, where does the 'I want to go first!' feeling actually come from?
Where it shows up in real life
- Arguing over who goes first in a board game
- A computer opponent in a phone game that never seems to lose
- The coin toss at the start of a sports game, which gives one team the first chance
A prediction-first worksheet — no answer key.
zero prep · no login · any projector
Winding down at home? Family mode ·
Explore every question
What does going first really buy in tic-tac-toe?
Predict — what do you think will happen, and why?
Talk about it
- Predict first: if both players play their very best, who wins tic-tac-toe — the first player, the second, or nobody? How could we test it?
- Predict first: we let the computer slip on purpose. Whose wins should grow more — the first player's or the second player's — and why?
- If going first can't force a win, where does the 'I want to go first!' feeling actually come from?