1Two ways to make a color
A color can be given off, or taken away
There are two completely different ways color can happen. Watch each one move:
Light gives off color
A glowing light adds color into the dark. Start with black, shine a color, and now there's color where there was none.
Paint takes color away
A paint is a filter that swallows colors. White light hits it, the paint eats some colors and bounces back only the leftover — that leftover is the color you see.
2So there are two games
Adding glow vs taking away
Lights pile glow ON
Each light adds its glow on top of the others.
starts dark → gets brighter ↑Paints swallow color
Each paint swallows more, leaving less behind.
starts bright → gets darker ↓3Your turn — stack them yourself
Pick a world, then pile on red, green, and blue
Choose which game you're playing. Then tap to stack each color and watch the spot change. (The light world also has a brightness dial.)
4The big race
Same three colors, two finish lines 🏁
Now we stack red + green + blue in both worlds side by side, at the very same time. One spot will end up white. One will end up brown. But which?
Guess before you watch
Remember: lights add glow (starting from black), paints take away (starting from white). You stack red + green + blue in each. Which world ends up WHITE instead of brown?
💡 Stacking lights
🎨 Stacking paints
5So which game is better?
Neither! Each one trades something
Because lights only ever ADD, you can pile glow up to brilliant white — or any bright color you want.
Paint needs no power and shows up in plain daylight, on paper, on a wall — anywhere light can reflect.
Lights add color and climb toward white. Paints take color away and sink toward brown. Same three colors — two opposite games.
Psst, grown-ups: this is additive (RGB) vs subtractive (pigment) color mixing. Light sources combine additively — overlapping red, green and blue primaries sum to white because all three cone types in your eye get stimulated at once. Pigments mix subtractively: each one absorbs part of the spectrum and reflects the rest, so combining many pigments leaves little reflected light — a dark, desaturated brown (true black is hard because real pigments aren't perfect absorbers). Printers use cyan, magenta and yellow instead of red, green and blue because those are the efficient subtractive primaries.